Legends of Greyhawk

 

RulesUnderConsideration

Page history last edited by Phil 3 yrs ago

Rule Under Consideration

 

Divine Feats

The following is the beginning of a tentative feat chain for a wide variety of gods. Each feat would require the ability to Rebuke or Turn Undead provided by the god the feat falls under. These are not complete or fully detailed yet. What follows is just a beginning of the idea.

 

Fharlanghn

Quicken Step: Running multiplier becomes x10 for up to your constitution attribute in in minutes or until you stop running.

Restored Vigor: Removes the effects of fatigue and exhaustion.

 

Heironeous

Lightning Blade: All attacks made for 1 round deal +1d6 electrical damage provided the cleric is weilding a longsword.

 

Hextor

Conflicted: A chosen ally is seen as hostile and threatening for one round.

 

Incabulos

Stench of Plagues: Inflicts a mild pox upon their target, creating oozing sores and blisters. All reaction rolls suffer a -2 penalty for one week. At the end of the week you can make a fortitude save DC 10 + ½ clerics level or the plague persists another week.

 

Iuz

Agony of the Old One: Make a turn attempt against living creatures, those who are affected suffer wracking pains that last but a single round (treat as if nauseated) “This horrendous power makes one feel the effects of transforming into the undead, but with the nerves of a living entity.”

 

Gruumsh

Elf Doom: Can attempt to immobilize an elf by turning them like undead. The effect, if successful lasts for a single round and elf is considered 3 hit dice higher for purposes of resisting. No elf can be affected more than once per day by this ability.

 

Kord

Might of Faith: Add Wisdom bonus onto Strength and Grapple checks

 

Moradin

Chant of Creation: Once per day the cleric can make a turn check during the construction of an item and they add the result onto the running total for the crafted item. However, you only used the highest quality raw materials, so all related costs is doubled, even above what is normally required for masterwork items. Items made in this way are effectively maintenance free. Blades hold an edge, mechanisms don’t wear down.

 

Sotillion

Zone of Peace: All within a 20 foot radius fall under the effect of a Sanctuary spell (DC 20 to be attacked), lasts for 1 round per turn attempt expended.

 

Vecna

Whispered Secrets: Target makes a Will save vs. turn attempt or blurt out a secret. Can be used while target is sleeping and the greater the save is failed by the more guarded the secret is.

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